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 The Last of Us Part I v1.0.4 Patch Notes
 
 A patch for The Last of Us Part I is now live. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches.
 
 Optimized CPU and GPU use throughout the game
 Improved texture fidelity and resolution on in-game Low and Medium settings
 Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
 Fixed a crash that may occur during shader building
 Fixed a crash that may occur when quitting to the Main Menu
 Fixed a crash that may occur when dying after combat
 Fixed an issue where, on first boot, players may experience longer wait times to load into the game
 Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
 Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
 Added a Texture Streaming Rate setting (Graphics > Texture Settings)
 Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
 Fixed an issue where the shader load warning did not appear while relaunching the game
 Updated the VRAM bar to more accurately display the OS+Apps usage
 Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
 Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
 Refined the handling of certain commands that are assigned the same KBM keybinding
 Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
 [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
 
 AMD
 Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
 Fixed an issue where textures may render incorrectly on AMD GPUs
 
 Steam
 Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements
 
 Steam Deck
 Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display) 
												
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