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 Update v1.0.2.0:
 Fixed a crash that may occur while quickly swapping between character skin thumbnails
 Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
 Fixed one known crash that would happen randomly during gameplay
 Updated texture streaming to reduce CPU usage
 Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
 Fixed an issue where extraneous SFX played in both main and in-game ā€œOptionsā€menus
 Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
 Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
 Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
 Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
 Fixed an issue where certain artifacts and weapon skins textures may not properly render
 Fixed an issue with the tutorial’s user interface not displaying correctly
 Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
 Increased active loading to reduce load times on gameplay progression
 Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
 [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
 [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
 [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
 [The Outskirts] Fixed a gap in geometry visible during gameplay
 [The Suburbs] Fixed an issue where animations may fail to load during gameplay
 [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
 [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
 [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
 [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
 Left Behind Standalone
 Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
 Fixed a crash that may occur while following Riley in the mall
 Improved level of detail in the Halloween store
 Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
 Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
 Updated ESDF control scheme in the arcade minigame to use ā€˜G’ as the alt key to better match gameplay punching input
 Accessibility
 Fixed an issue where the Screen Magnifier may fail to work
 Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model
 Localization
 [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
 [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
 [SWEDISH] Added missing text-to-speech in menus
 [SWEDISH] Corrected language on crash window
 AMD
 Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs
 Steam Deck
 Fixed an issue where PSO Caching may freeze at 50% completion
 Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
 Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
 Adjusted positioning of the Weapon and Health HUD elements
 
 Update v1.0.1.7:
 Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
 Fixed an issue where the 'Reset to Default' function in the Graphics menu under Settings could make improper selections
 Fixed an issue where the HUD performance monitors could impact performance when enabled
 Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
 Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
 Fixed an issue that could cause a crash while the game launched
 Added additional crash report logs to provide further insight for developers
 Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)
 
 Update v1.0.1.6:
 Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
 Added additional diagnostics for developer tracking purposes
 Increased animation streaming memory to improve performance during gameplay and cinematics
 Fix for crash on first boot 
												
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