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Update v1.0.2.0:
Fixed a crash that may occur while quickly swapping between character skin thumbnails
Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
Fixed one known crash that would happen randomly during gameplay
Updated texture streaming to reduce CPU usage
Fixed an issue where DualSense and Xbox One controllersā analog sticks failed to respond
Fixed an issue where extraneous SFX played in both main and in-game āOptionsāmenus
Fixed an issue where the Depth of Field settingās (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scaleās settings (Options > Display > Resolution Scaling > Render Scale)
Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
Fixed an issue where certain artifacts and weapon skins textures may not properly render
Fixed an issue with the tutorialās user interface not displaying correctly
Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
Increased active loading to reduce load times on gameplay progression
Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
[Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
[The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
[The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
[The Outskirts] Fixed a gap in geometry visible during gameplay
[The Suburbs] Fixed an issue where animations may fail to load during gameplay
[The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
[Tommyās Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
[Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
[The Firefly Lab] Fixed a LOD issue where enemy NPCsā helmets may vanish or appear corrupted
Left Behind Standalone
Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
Fixed a crash that may occur while following Riley in the mall
Improved level of detail in the Halloween store
Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
Updated ESDF control scheme in the arcade minigame to use āGā as the alt key to better match gameplay punching input
Accessibility
Fixed an issue where the Screen Magnifier may fail to work
Fixed an issue where Navigation Assistanceās directional icon may clip through the player character model
Localization
[ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controllerās adaptive triggers and touch pad
[THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
[SWEDISH] Added missing text-to-speech in menus
[SWEDISH] Corrected language on crash window
AMD
Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs
Steam Deck
Fixed an issue where PSO Caching may freeze at 50% completion
Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
Adjusted positioning of the Weapon and Health HUD elements
Update v1.0.1.7:
Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
Fixed an issue where the 'Reset to Default' function in the Graphics menu under Settings could make improper selections
Fixed an issue where the HUD performance monitors could impact performance when enabled
Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
Fixed an issue that could cause a crash while the game launched
Added additional crash report logs to provide further insight for developers
Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)
Update v1.0.1.6:
Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
Added additional diagnostics for developer tracking purposes
Increased animation streaming memory to improve performance during gameplay and cinematics
Fix for crash on first boot
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